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SR_LHT03.QLE
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1997-09-04
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10KB
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301 lines
// QOOLE
// Brushes: 11
// Entities: 6
// Objects: 22
{ // Brush 0
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00
} // Brush 0
{ // Brush 1
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
( 0 0 -23 ) ( 0 500 -23 ) ( 483 0 -152 ) metal2_8 0 0 0 1.00 1.00
( 0 -24 0 ) ( 0 97 485 ) ( 500 -24 0 ) metal2_8 0 0 0 1.00 1.00
( 0 0 -42 ) ( 478 0 -189 ) ( 0 500 -42 ) metal2_8 0 0 0 1.00 1.00
( 0 24 0 ) ( 500 24 0 ) ( 0 -97 485 ) metal2_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00
} // Brush 1
{ // Brush 2
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
( 0 0 -24 ) ( 0 500 -24 ) ( 483 0 -155 ) metal2_8 0 0 0 1.00 1.00
( 0 -24 0 ) ( 0 97 485 ) ( 500 -24 0 ) metal2_8 0 0 0 1.00 1.00
( 0 0 -42 ) ( 478 0 -189 ) ( 0 500 -42 ) metal2_8 0 0 0 1.00 1.00
( 0 24 0 ) ( 500 24 0 ) ( 0 -97 485 ) metal2_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00
} // Brush 2
{ // Brush 3
( 0 0 58 ) ( 0 500 58 ) ( 500 0 58 ) metal2_8 0 0 0 1.00 1.00
( 0 0 -12 ) ( 0 500 -12 ) ( 425 0 -276 ) metal2_8 0 0 0 1.00 1.00
( 0 -26 0 ) ( 0 62 492 ) ( 500 -26 0 ) metal2_8 0 0 0 1.00 1.00
( 0 0 -58 ) ( 390 0 -370 ) ( 0 500 -58 ) metal2_8 0 0 0 1.00 1.00
( 0 26 0 ) ( 500 26 0 ) ( 0 -62 492 ) metal2_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00
} // Brush 3
{ // Brush 4
( 0 0 58 ) ( 0 500 58 ) ( 500 0 58 ) metal2_8 0 0 0 1.00 1.00
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( 0 26 0 ) ( 500 26 0 ) ( 0 -62 492 ) metal2_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00
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{ // Brush 5
( 0 0 70 ) ( 0 500 70 ) ( 500 0 70 ) metal2_8 0 0 0 1.00 1.00
( 27 0 0 ) ( -50 0 494 ) ( 27 500 0 ) metal2_8 0 0 0 1.00 1.00
( 0 -27 0 ) ( 0 50 494 ) ( 500 -27 0 ) metal2_8 0 0 0 1.00 1.00
( -27 0 0 ) ( -27 500 0 ) ( 50 0 494 ) metal2_8 0 0 0 1.00 1.00
( 0 27 0 ) ( 500 27 0 ) ( 0 -50 494 ) metal2_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00
} // Brush 5
{ // Brush 6
( 0 32 0 ) ( 403 328 0 ) ( 0 32 500 ) wceiling5 0 0 0 1.00 1.00
( 0 32 0 ) ( 403 -264 0 ) ( 0 32 500 ) wceiling5 0 0 0 1.00 1.00
( 27 0 0 ) ( 27 0 500 ) ( 173 478 0 ) wceiling5 0 0 0 1.00 1.00
( 0 -26 0 ) ( 0 -26 500 ) ( 500 -26 0 ) wceiling5 0 0 0 1.00 1.00
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( 0 0 64 ) ( 0 500 64 ) ( 500 0 64 ) wceiling5 0 0 0 1.00 1.00
( 0 0 -64 ) ( 500 0 -64 ) ( 0 500 -64 ) wceiling5 0 0 0 1.00 1.00
} // Brush 6
{ // Brush 7
( 0 32 0 ) ( 403 328 0 ) ( 0 32 500 ) wceiling5 0 0 0 1.00 1.00
( 0 32 0 ) ( 403 -264 0 ) ( 0 32 500 ) wceiling5 0 0 0 1.00 1.00
( 27 0 0 ) ( 27 0 500 ) ( 173 478 0 ) wceiling5 0 0 0 1.00 1.00
( 0 -26 0 ) ( 0 -26 500 ) ( 500 -26 0 ) wceiling5 0 0 0 1.00 1.00
( -27 0 0 ) ( -173 478 0 ) ( -27 0 500 ) wceiling5 0 0 0 1.00 1.00
( 0 0 64 ) ( 0 500 64 ) ( 500 0 64 ) wceiling5 0 0 0 1.00 1.00
( 0 0 -64 ) ( 500 0 -64 ) ( 0 500 -64 ) wceiling5 0 0 0 1.00 1.00
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{ // Brush 8
( 0 32 0 ) ( 403 328 0 ) ( 0 32 500 ) wceiling5 0 0 0 1.00 1.00
( 0 32 0 ) ( 403 -264 0 ) ( 0 32 500 ) wceiling5 0 0 0 1.00 1.00
( 27 0 0 ) ( 27 0 500 ) ( 173 478 0 ) wceiling5 0 0 0 1.00 1.00
( 0 -26 0 ) ( 0 -26 500 ) ( 500 -26 0 ) wceiling5 0 0 0 1.00 1.00
( -27 0 0 ) ( -173 478 0 ) ( -27 0 500 ) wceiling5 0 0 0 1.00 1.00
( 0 0 64 ) ( 0 500 64 ) ( 500 0 64 ) wceiling5 0 0 0 1.00 1.00
( 0 0 -64 ) ( 500 0 -64 ) ( 0 500 -64 ) wceiling5 0 0 0 1.00 1.00
} // Brush 8
{ // Brush 9
( 0 32 0 ) ( 403 328 0 ) ( 0 32 500 ) wceiling5 0 0 0 1.00 1.00
( 0 32 0 ) ( 403 -264 0 ) ( 0 32 500 ) wceiling5 0 0 0 1.00 1.00
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( -27 0 0 ) ( -173 478 0 ) ( -27 0 500 ) wceiling5 0 0 0 1.00 1.00
( 0 0 64 ) ( 0 500 64 ) ( 500 0 64 ) wceiling5 0 0 0 1.00 1.00
( 0 0 -64 ) ( 500 0 -64 ) ( 0 500 -64 ) wceiling5 0 0 0 1.00 1.00
} // Brush 9
{ // Brush 10
( 0 32 0 ) ( 403 328 0 ) ( 0 32 500 ) wceiling5 0 0 0 1.00 1.00
( 0 32 0 ) ( 403 -264 0 ) ( 0 32 500 ) wceiling5 0 0 0 1.00 1.00
( 27 0 0 ) ( 27 0 500 ) ( 173 478 0 ) wceiling5 0 0 0 1.00 1.00
( 0 -26 0 ) ( 0 -26 500 ) ( 500 -26 0 ) wceiling5 0 0 0 1.00 1.00
( -27 0 0 ) ( -173 478 0 ) ( -27 0 500 ) wceiling5 0 0 0 1.00 1.00
( 0 0 64 ) ( 0 500 64 ) ( 500 0 64 ) wceiling5 0 0 0 1.00 1.00
( 0 0 -64 ) ( 500 0 -64 ) ( 0 500 -64 ) wceiling5 0 0 0 1.00 1.00
} // Brush 10
{ // Entity 0
"classname" "worldspawn"
"wad" "qoole.wad"
} // Entity 0
{ // Entity 1
"classname" "light_flame_small_yellow"
"origin" "0 0 0"
"light" "100"
} // Entity 1
{ // Entity 2
"classname" "light_flame_small_yellow"
"origin" "0 0 0"
"light" "100"
} // Entity 2
{ // Entity 3
"classname" "light_flame_small_yellow"
"origin" "0 0 0"
"light" "100"
} // Entity 3
{ // Entity 4
"classname" "light_flame_small_yellow"
"origin" "0 0 0"
"light" "100"
} // Entity 4
{ // Entity 5
"classname" "light_flame_small_yellow"
"origin" "0 0 0"
"light" "100"
} // Entity 5
{ // Object 0 :
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Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 1, 2, 3, 4, 5, 6, 7, 10, 13, 16
Objects: 19
Entity: 0
} // Object 0
{ // Object 1 : Cube
Position: (0.000000, 0.000000, -36.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.250000, 0.250000, 0.875000)
Brush: 0
} // Object 1
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Position: (0.000000, 0.000000, 12.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.250000, 0.250000, 0.625000)
Brush: 1
} // Object 2
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Position: (0.000000, 0.000000, 12.000000)
Orientation (rad): (-3.141593, 0.000000, 0.000000)
Scale: (0.250000, 0.250000, 0.625000)
Brush: 2
} // Object 3
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Position: (0.000000, 0.000000, 12.000000)
Orientation (rad): (-3.141593, 0.000000, 0.000000)
Scale: (0.250000, 0.250000, 0.625000)
Brush: 3
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{ // Object 5 : Cube
Position: (0.000000, 0.000000, 12.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.250000, 0.250000, 0.625000)
Brush: 4
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Position: (0.000000, 0.000000, 12.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.250000, 0.250000, 0.625000)
Brush: 5
} // Object 6
{ // Object 7 :
Position: (56.000000, 0.310345, 50.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 8, 9
} // Object 7
{ // Object 8 :
Position: (0.000000, -0.310345, 18.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 1
} // Object 8
{ // Object 9 : Rect Prism (5 sided)
Position: (0.000000, -0.310345, -6.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.100000, 0.103448, 0.187500)
Brush: 6
} // Object 9
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Position: (32.000000, 1.000000, 66.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 11, 12
} // Object 10
{ // Object 11 :
Position: (0.000000, -0.310341, 18.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 2
} // Object 11
{ // Object 12 : Rect Prism (5 sided)
Position: (0.000000, -0.310341, -6.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.099998, 0.103447, 0.187500)
Brush: 7
} // Object 12
{ // Object 13 :
Position: (-32.000000, 0.000000, 66.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 14, 15
} // Object 13
{ // Object 14 :
Position: (0.000000, -0.310341, 18.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 3
} // Object 14
{ // Object 15 : Rect Prism (5 sided)
Position: (0.000000, -0.310341, -6.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.099998, 0.103447, 0.187500)
Brush: 8
} // Object 15
{ // Object 16 :
Position: (0.000000, 0.000000, 73.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 17, 18
} // Object 16
{ // Object 17 :
Position: (0.000000, -0.310341, 18.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 4
} // Object 17
{ // Object 18 : Rect Prism (5 sided)
Position: (0.000000, -0.310341, -6.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.099998, 0.103447, 0.187500)
Brush: 9
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Position: (-56.000000, 0.000000, 50.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 20, 21
} // Object 19
{ // Object 20 :
Position: (0.000000, -0.310341, 18.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 5
} // Object 20
{ // Object 21 : Rect Prism (5 sided)
Position: (0.000000, -0.310341, -6.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.099998, 0.103447, 0.187500)
Brush: 10
} // Object 21